Six Movesets

Battle Moves

Every beast learns moves from its type. Special unlocks at Lv 5, Signature at Lv 10, Ultimate when Bonded.

Flame
Basic
  • Ember StrikeA steady strike that never misses.
  • Flame BashA powerful hit that can miss.
Buff
  • Heat CoreRaises own ATK for the rest of the battle.
Special (Lv 5)
  • Scorched EarthBurns the opponent for 2 rounds.
  • Flame LanceIgnores 20% of the opponent's DEF.
  • BackdraftRaises own ATK for 2 rounds.
  • Inferno CrashA heavy strike with no secondary effect.
  • Magma SurgeBurns the opponent for 3 rounds.
Signature (Lv 10)
  • IgniteBurns the opponent for 3 rounds.
  • Solar FlareReduces the opponent's ATK for 2 rounds.
  • EruptionRaises own ATK permanently for this battle.
  • Meteor DropDevastating hit. User loses 15% of own HP after use.
Ultimate (Bonded)
  • IgniteUltimate (Bonded / Lv 10). Burns the opponent for 3 rounds.
Water
Basic
  • Water JetA steady strike that never misses.
  • Tide SlamA powerful hit that can miss.
Buff
  • Still WatersHeals 25% of own max HP.
Special (Lv 5)
  • WhirlpoolReduces the opponent's SPD for 2 rounds.
  • Aqua JetAlways strikes first this round regardless of SPD.
  • RiptideReduces the opponent's DEF for 2 rounds.
  • Tidal ForceA heavy strike with no secondary effect.
  • Deep CurrentHeals 20% of own max HP.
Signature (Lv 10)
  • Tidal CrushHeals 20% of own max HP after hitting.
  • Tsunami WaveReduces the opponent's SPD for 2 rounds.
  • Abyssal StrikeOnly usable when own HP is below 50%. Massive damage.
  • Crystal TorrentRaises own DEF for 2 rounds.
Ultimate (Bonded)
  • Tidal CrushUltimate (Bonded / Lv 10). Heals 20% of own max HP after hitting.
Wind
Basic
  • Wind SlashA steady strike that never misses.
  • Gust StrikeA powerful hit that can miss.
Buff
  • TailwindRaises own SPD for the rest of the battle.
Special (Lv 5)
  • Cyclone35% chance to stun the opponent for one round.
  • UpdraftRaises own SPD for 2 rounds.
  • Wind BladeAlways hits regardless of any status effects on the user.
  • Tempest DiveA heavy strike with no secondary effect.
  • Sky FuryReduces the opponent's SPD for 2 rounds.
Signature (Lv 10)
  • Gale ForceReduces opponent's SPD permanently for this battle.
  • Skybreaker50% chance to stun the opponent for one round.
  • Jet StreamRaises own SPD permanently for this battle.
  • Tornado SlamIgnores 20% of the opponent's DEF.
Ultimate (Bonded)
  • Gale ForceUltimate (Bonded / Lv 10). Reduces opponent's SPD permanently for this battle.
Shadow
Basic
  • Shadow StrikeA steady strike that never misses.
  • Void SlashA powerful hit that can miss.
Buff
  • Shadow MendHeals 15% of own max HP and raises own SPD for 2 rounds.
Special (Lv 5)
  • Dark PulseReduces the opponent's DEF for 2 rounds.
  • Void PulseAbsorbs 10% of damage dealt as own HP.
  • Phantom GraspReduces the opponent's ATK for 2 rounds.
  • Eclipse Strike35% chance to blind the opponent's next move.
  • Nightmare BlowA heavy strike with no secondary effect.
Signature (Lv 10)
  • Soul DrainAbsorbs 20% of damage dealt as own HP.
  • Abyssal ClawReduces the opponent's ATK permanently for this battle.
  • Void Collapse50% chance to blind the opponent's next move.
  • Nightmare SurgeDevastating hit. User loses 15% of own HP after use.
Ultimate (Bonded)
  • Soul DrainUltimate (Bonded / Lv 10). Absorbs 20% of damage dealt as own HP.
Light
Basic
  • Light StrikeA steady strike that never misses.
  • Shine BashA powerful hit that can miss.
Buff
  • Inner LightRaises own DEF for the rest of the battle.
Special (Lv 5)
  • SunbeamHeals 10% of own max HP after hitting.
  • Purifying StrikeRemoves all negative status effects from self.
  • Sacred BoltDeals 20% bonus damage against Shadow opponents.
  • Radiant BlastA heavy strike with no secondary effect.
  • Holy StrikeRaises own DEF for 2 rounds.
Signature (Lv 10)
  • Celestial WrathHeals 10% of own max HP after hitting.
  • Salvation StrikeHeals 20% of own max HP after hitting.
  • Holy NovaRaises own DEF permanently for this battle.
  • Radiant SealOnly usable when own HP is below 50%. Massive damage.
Ultimate (Bonded)
  • Radiant SealUltimate (Bonded / Lv 10). Only usable below 50% HP. Massive damage.
Venom
Basic
  • Poison FangA steady strike that never misses.
  • Toxic LashA powerful hit that can miss.
Buff
  • Toxic ResilienceReduces incoming damage by 25% for 3 rounds.
Special (Lv 5)
  • Acid SprayCorrodes the opponent's DEF over 2 rounds.
  • Venom DartIgnores 20% of the opponent's DEF.
  • Toxic CloudPoisons the opponent for 2 rounds.
  • Venom StrikeReduces the opponent's ATK for 2 rounds.
  • Acid BurstA heavy strike with no secondary effect.
Signature (Lv 10)
  • Venom BurstPoisons the opponent for 4 rounds.
  • Venom CascadeHits twice in succession then corrodes the opponent's DEF.
  • Death MarkIf this move defeats the opponent, the next enemy enters poisoned.
  • Plague BurstPoisons the opponent for 2 rounds.
Ultimate (Bonded)
  • Venom BurstUltimate (Bonded / Lv 10). Poisons the opponent for 4 rounds.

Status Effects

  • Burn5% max HP / round for 2 rounds.
  • Poison6% max HP / round for 3 rounds.
  • CorrodeTarget DEF -10% cumulative / round for 2 rounds.
  • ChillTarget SPD -20% for 2 rounds.
  • Blind35% chance the next move misses.
  • Stun30% chance target skips next round.
  • RegenerateUser heals 8% max HP / round for 2 rounds.